Our worst fears have come true… The Dark Master has hacked Station 108, a nuclear weapons outpost in the Arctic Tundra and reprogrammed the warheads to fire in one hour, triggering a chain of apocalyptic events. We urgently need to send a team of Recruits (that’s you) to disarm the weapons system manually. Not only is The Assembly counting on you, but the world.

Room No. 112 – ESCAPED in 78m18s
⭐⭐⭐⭐
🎄 “Immersive Set Design” Award
Hosting
On a return visit to Dark Masters (the very next day!), we dove into their Arctic-themed Station 108. This time we had to stop a nuclear disaster so no pressure there! The hosting was efficient, though quieter this time.
Theming
As the door opened, we stepped into a snowy tundra, complete with immersive wind and set design that took our breath away yet again. The first half focused on survival in the cold, while the second shifted into a nuclear bunker scenario. This transition felt a little disjointed, and the use of comic video clips didn’t fit the tense, apocalyptic tone that had been built up in the first half.
Puzzling
Again the puzzles mostly worked really well with the theme of the room. However, some puzzle flows felt clunky, with a bit of guesswork in combining elements. The latter puzzles leaned more on following instructions than on inventive problem-solving. We also had a small tech hiccup that the host fixed quickly.
At 90 minutes, it’s a long adventure. We’d recommend it for players who enjoy immersive set design and don’t mind a bit of searching. It’s not ideal for absolute beginners, but if you’re up for some cool (literally!) exploration, Station 108 will take you on a journey. See more from Dark Master at the link below:
