You stumble across a remote cabin known to be occupied by Bill Tanner, a serial killer who has a reputation for creating twisted games to test his victims.You and your team will have to employ keen communication skills and an ability to perform under pressure if you want to survive Tanner’s games…

Room No. 130 – ESCAPED in 42m53s
⭐⭐⭐⭐⭐🌟
💃 “Hostess with the Mostest” Award
🤩 “Epic Moment” Award
After seeing both Unsolved Mysteries rooms place highly in the UK Escape Room Awards, we knew we needed to make a trip to Chatham. Their two games form a connected Chapter One and Chapter Two experience, beginning with The Cabin, where someone has gone missing and your team must venture into a distinctly unsettling cabin to find them.
Hosting
Our host Bradley is a fellow escape room enthusiast, who was passionate, energetic and incredibly chatty, and we happily spent ages discussing other rooms before we’d even started!
The hosting continued to impress throughout the experience, including some excellent live acting used in ways we hadn’t really encountered before. Rather than relying simply on jump scares, the interactions pulled us further into the story and maintained the feeling that we were genuinely trespassing somewhere we really shouldn’t be.
Afterwards, we had a thorough debrief with Charlotte, including discussing a choice we’d made during the frantic finale and discovering that different teams can actually experience different endings.
Theming
The immersion begins before you even enter the cabin, with a wonderfully crunchy gravel path outside. It sounds like a ridiculously small detail, but immediately made the space feel like somewhere real rather than an escape room set.
Things only get better inside. The cabin contains several distinct spaces with some great transitions between them, and the atmosphere remains consistently creepy throughout. We constantly felt as though the cabin’s murderous owner might return and discover us.
There was also one brilliantly executed personalised moment that genuinely chilled us to the bone. Without spoiling anything, it suddenly felt as though the murderer knew rather more about us than we would have liked. Horrifying. We loved it.
Puzzling
The puzzles matched the quality of the environment. The flow was excellent, with clear objectives and interactions allowing us to move naturally from one challenge to another without wondering what the game wanted from us.
Several puzzles were satisfyingly multi-layered, combining information and observations from different spaces. More importantly, they were completely integrated into the story. Unsolved Mysteries somehow even managed to make the puzzles themselves creepy, rather than having conventional puzzles surrounded by horror decoration.
A particularly novel CCTV challenge was a highlight, while props consistently felt relevant and appropriate to the environment. Once we’d finally solved the mystery, the game launched into an intense 60-second countdown to escape, resulting in a properly frantic finale.
The Cabin combines excellent puzzles, immersive storytelling and live performance into a genuinely unsettling experience. We entered because someone had gone missing and left rather relieved that the cabin hadn’t claimed two more victims. We’re very glad we got Cab-in, but we were even more relieved to get Cab-out! Get booking with Unsolved Mysteries at the link below:
